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    Dungeon and Raid Tuning -- February 9

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    • Blue Tracker
      Blue Tracker last edited by

      With hotfixes that will go live during scheduled weekly maintenance this week (tomorrow, February 9 in this region), we will make the following tuning adjustments to many dungeon and raid encounters.

      Dungeons and Raids

      De Other Side

      • Mythic Keystone timer increased to 43 minutes (was 41 minutes).
      • Hakkar
        • Son of Hakkar melee damage reduced by 50%.
        • Blood Nova damage reduced by 20%.
      • Dealer Xy’exa
        • Arcane Lightning damage reduced by 25%.

      Necrotic Wake

      • Nalthor the Rimebinder
        • Champion’s Boon duration increased to 30 seconds (was 15 seconds).

      Spires of Ascension

      • Ventunax
        • Dark Stride duration decreased to 15 seconds (was 20 seconds).

      Theater of Pain

      • Xav the Unfallen
        • Health reduced by 10%.

      Castle Natrhia

      • Artificer Xy’mox

        • Glyph of Destruction damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
        • Withering Touch damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
      • Sun King’s Salvation

        • Soul Infusers, Vile Occultists, Bleakwing Assassins, Pestering Fiends, and Rockbound Vanquishers’ health reduced by 10% on Raid Finder, Normal, and Heroic difficulties.
      • Lady Inerva Darkvein

        • Lady Inerva Darkvein now throws fewer bottles for smaller raid sizes, scaling from 1 to 3 (was 2 to 3) on Normal difficulty, and scaling from 2 to 4 (was 3 to 4) on Heroic difficulty.
        • Anima Web now does up to 20% less damage for raids with fewer than 30 players on Normal and Heroic difficulties.
        • Shared Suffering now does up to 20% less damage for raids with 10 players on Normal and Heroic difficulties.
        • Base health for Conjured Manifestations and Harnessed Specters is now lower for raids with fewer than 30 players on Normal and Heroic Raid difficulties.
      • Sludgefist

        • Fixed an issue that caused Chain Slam damage to not scale correctly with group size on Heroic difficulty.
        • Chain Slam damage reduced by up to 35%, depending on group size, on Heroic difficulty.
        • Colossal Roar damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
      • Stone Legion Generals

        • Overall damage scaling updated, with damage having been decreased by 25% for 10-player raids and increased by 10% for 30-player raids on Raid Finder and Normal difficulties.
        • Overall damage scaling updated, with damage having been decreased by 33% for 10-player raids and increased by 17% for 30-player raids on Heroic difficulties.
        • Stone Legion Goliath health decreased 11.1% on Mythic difficulty.
        • Stone Legion Skirmisher health decreased 10% on Mythic difficulty.
        • Heart Rend now targets 1 to 3 players, scaling from 10 to 30-player raid sizes, on Heroic difficulty.
        • Seismic Upheaval now targets 4 to 10 players, scaling from 10 to 30-player raid sizes, on Normal and Heroic difficulties.
        • Seismic Upheaval now targets 3 to 5 players, scaling from 10 to 30-player raid sizes, on Raid Finder difficulty.
        • Wicked Laceration damage now scales with the number of players on Normal and Heroic difficulties
      • Sire Denathrius

        • Crimson Cabalist health reduced by up to 10%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.

      Additionally, with a hotfix that is now live, Nadjia’s Familiar Predicaments will no longer unintentionally reduce the duration of Dancing Fever.


      Blizzard ForumSource: Dungeon and Raid Tuning -- February 9, Author: Kaivax, Posted: Monday, February 8th 2021, 11:04 pm

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