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    Blue Tracker

    @Blue Tracker

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    • FEEDBACK: Mists of Pandaria Classic Class Changes

      Greetings,

      As we have been reviewing the class design in the original Mists of Pandaria, we recognize that classes changed, sometimes substantially, over the course of the expansion from phase to phase. For our Classic expansions, we start with the class design of the final patch of the original expansion, and for Mists of Pandaria Classic, that is patch 5.4.8. Unfortunately, classes in 5.4.8 were not designed with each phase’s content (such as the first raid tier) in mind, and with no changes to classes, this would leave some in an odd state in each phase. To address this, we have gone class by class, spec by spec, and made changes.

      Many of these changes are simply reverting updates to classes that were made throughout the original Mists of Pandaria. In some cases, we also brought forward fixes to classes that were not made until the Warlords of Draenor expansion pre-patch. We have indicated the source of each adjustment at the end of each class change, noted below.

      Some classes have also received an early buff, despite being expected to scale well as the Mists of Pandaria Classic expansion progresses. Our intent here is to give certain specs more power to balance them early in the expansion, but we already plan to revert many of the buffs made to these specs as the expansion progresses, and these specs naturally scale back up to their expected levels.

      We have also made changes to the functionality of certain abilities, glyphs, and talents for specific specs within a class. To be clear, this means that if other specs within a class also have access to the same abilities, glyphs, or talents, they will only function in a changed manner for the spec specified.

      Specifically regarding PvP: All of the following changes will have no impact on instanced PvP. These class changes, including changes to Masteries and Glyphs, will revert back to their 5.4.8 functionality when characters enter PvP instances, such as Arenas and Battlegrounds.

      • The only exception to these changes reverting to their 5.4.8 state are changes that include items and set bonuses. Those changes will not revert upon entering PvP instances.

      Finally, although we feel all classes will benefit from these changes throughout the expansion, we will continue to monitor the classes and update them further if necessary. We are particularly eager to see how they perform in the Beta, and most importantly, we are very much looking forward to your feedback.

      Druid

      • Balance
        • Moonkin Form’s increase to Nature and Arcane damage has been raised to 20% (was 10%). New
        • Shooting Stars will no longer split its chance to activate across multiple targets. 5.4 Revert
      • Feral
        • Ferals once again learn Nature’s Swiftness, but it cannot be used in Arenas or Battlegrounds (previously, Ferals did not learn or have access to Nature’s Swiftness). 5.4 Revert
      • Guardian
        • Maul’s Rage cost has been lowered to 20 (was 30). 6.0.2 Change
      • Restoration
        • Naturalist’s increase to healing has been raised to 15% (was 10%). New

      Hunter

      • General
        • The Sporebat pet’s Energizing Spores can now only be activated while inside of a Battleground or Arena. Sporebat’s now additionally know a new spell called Frenzying Spores. This is an active ability that grants the same effect as Serpent’s Swiftness but can only be activated outside of Battlegrounds and Arenas. New
          • Developers’ notes: Hunters perform well, but rather than nerfing them, we felt allowing them to cover less buffs was a better approach to opening up group compositions.

      Mage

      • Fire
        • Combustion % of Ignite’s tick damage per second raised to 50% (was 20%). 5.4 Revert

      Monk

      • Mistweaver
        • Teachings of the Monastery’s Crackling Jade Lightning damage bonus lowered to 25% (was 100%). New
        • Mana Tea’s mana return per charge increased to 5% (was 4%). New
        • Surging Mists cost lowered by 13%, moving its cost to 7.65% of base mana (was 8.8%). New
        • Rushing Jade Wind will now be canceled on the Mistweaver Monk when they enter Stance of the Wise Serpent. New
          • Developers’ notes: Players could enter Stance of the Fierce Tiger to activate Rushing Jade Wind for 40 Energy and then go back into Stance of the Wise Serpent without having to spend the mana cost of Rushing Jade Wind. We want to alleviate the Mistweaver mana concerns, but we don’t want the optimal way to play to be going into Tiger, casting Rushing Jade Wind, and going back into Serpent. This was considered optimal because of high mana costs and subpar mana return for Mistweaver. If those issues are solved, this should feel fine. If they aren’t, we’d rather revisit and reduce the cost of RJW/SCK for Mistweavers than perpetuate stance dancing. So no matter which way we sliced it, we didn’t want this work around to be the most efficient way to play.
        • Jab cost lowered by 25%, to 6% of base mana (was 8%). Partial 5.2 Revert
        • Enveloping Mists healing raised by 48%. 5.1 Revert
        • Eminence healing raised by 68%, moving it to a 42% conversion of damage to healing (was 25%). 5.2 Revert and 6.0.2 Change
          • Developers’ notes: Eminence benefits from the healing bonus granted by Stance of the Wise Serpent, so this translates to ~50% of damage dealt to healing.
        • Revival’s healing raised by 43%. 5.4 Revert
        • Glyph of Targeted Expulsion retains its original effects in PvP, but morphs to have the old effects from the previously removed Glyph of Uplift while outside of PvP instances. While not in a PvP instance: Glyph of Targeted Expulsion changes Uplift to no longer cost Chi, but instead cost 10% of base mana. 5.4 Revert and 5.2 Partial Revert
      • Windwalker
        • Mastery: Bottled Fury changed to increasing the damage of your Tigereye Brew by 0.2% per Mastery (was Mastery gives a chance to gain an additional charge of Tigereye Brew when you gain a charge of Tigereye Brew). 5.4 Revert
        • Tigereye Brew starts with 3.5% damage per stack, plus 1.6% from base Mastery (was 6% damage per stack unaffected by Mastery). 5.4 Revert and New
        • Tigereye Brew gains a charge after spending 3 Chi (was 4 Chi). 5.4 Revert
        • T15 Windwalker Monk 4 set bonus reverted to “You have a 10% chance to gain an additional charge of Tigereye Brew every time you gain a charge of Tigereye Brew while not inside an Arena or Battleground” (was “Increases the damage of your Tigereye Brew by 0.5% per stack consumed”). 5.4 Revert

      Paladin

      • Holy
        • Eternal Flame’s periodic healing lowered by 28%. 5.4 Revert
        • Eternal Flame’s Periodic can activate Illuminated Healing. 5.4 Revert
        • Illuminated Healing’s base value has been raised to 12% (was 10%). 5.3 Revert
      • Protection
        • The damage reduction from Sanctuary has been raised to 20% (was 15%). New
        • The shielding on Sacred Shield has been raised by 43%. 5.4 Revert
      • Retribution
        • Divine Storm, Crusader Strike, Judgment, Hammer of the Righteous, Hammer of Wrath, and Exorcism have all had their damage raised by 10%. New
        • Templar’s Verdict damage raised by 20%. 6.0.2 Change

      Priest

      • Talents
        • Divine Star and Halo now obey AoE cap rules (20 targets for damage, 6 targets for Healing before they start splitting the effect’s total numbers). 5.4 Revert andIssue Originally Moved to 6.0 Pre-Patch`
        • The maximum times Cascade can bounce has been lowered to 3 (was 4). 5.4 Revert
      • Discipline
        • Divine Aegis lowered to 80% of the Heal’s value (was 100%). New
        • T14 set bonus Penance cooldown lowered to 1 second (was 3). New
          • Developers’ notes: This bonus brings Penance to 8 seconds, like in the original 5.0.
        • Atonement healing from damage lowered to 70% (was 90%). 6.0.2 Change
        • Divine Star for Discipline Priests has had its healing lowered by 25%. 6.0.2 Change and 5.1 Partial Revert
        • Spirit Shell’s active duration raised by 50% to 15 seconds (was 10). 5.4 Revert
      • Shadow
        • Generates Shadow Orbs passively while outside of combat, arenas, and battlegrounds. New
        • Shadow Form’s damage increase has been raised to 30% (was 25%). New

      Rogue

      • General
        • Sinister Strike’s Energy cost lowered to 40 (was 50). 5.4 Revert, Buff
        • Sinister Strike’s weapon damage lowered to 192% (was 240%). Partial 5.4 Revert, Nerf
          • Developers’ notes: This overall is Sinister Strike’s cost and damage both lowered by 20%. This allows for more fluid gameplay with cycling Insight, and an overall buff.
      • Assassination
        • The damage increase from Assassin’s Resolve raised to 25% (was 20%). 5.4 Revert
      • Combat
        • Added a counter for Bandit’s Guile that will track your sinister strikes and revealing strikes, showing how close you are to gaining Insight. New

      Shaman

      • General
        • Healing Rain healing lowered by 25%. New
      • Talents
        • Healing Rain’s maximum duration through Conductivity lowered to 30 seconds (was 40). New
        • Ancestral Guidance’s healing and damage conversion lowered to 20% (was 60% for healing and 40% for damage). 6.0.2 Change
      • Elemental
        • Lightning Bolt damage raised by 10%. New
      • Enhancement
        • Stormstrike weapon damage raised to 450% (was 380%) 5.4 Revert
      • Restoration
        • Chain Heal’s fall off per target lowered to 20% (was 0%). 5.4 Partial Revert
        • Riptide mana cost raised by 15%. 5.4 Partial Revert

      Warlock

      • Affliction
        • Malefic Grasp damage raised by 50%. 5.4 Revert
        • The damage your Malefic Grasp causes your other DoTs to deal raised to 50% (was 30%). 5.4 Revert
        • Drain Soul damage raised by 50%. 5.4 Revert
        • The damage your Drain Soul causes your other DoTs to deal raised to 100% (was 60%). 5.4 Revert
      • Demonolgy
        • Wild Imp damage raised by 43%. 5.4 Revert
        • The number of Imps summoned by Glyph of Imp Swarm raised to 5 (was 4). 5.4 Revert
        • Hellfire and Immolation Aura damage raised by 25%. 5.4 Revert
        • Chaos Wave damage raised by 50%. 5.4 Revert
      • Glyphs
        • Glyph of Eternal Resolve retains its original effects in PvP, but morphs to have the old effects from the previously removed Glyph of Everlasting Affliction while outside of PvP instances. While not in a PvP instance: Glyph of Eternal Resolve now increases the duration of the damage over time spells associated with the old Glyph of Everlasting Affliction by 50%, but decreases their damage by 20%. 5.4 Revert

      Warrior

      • General
        • Absorbing damage or taking damage while in Berserker Stance now grants the Warrior Rage (previously, only taking damage to your health bar granted Rage). New
      • Fury
        • Crazed Berserker auto attack damage increase has been raised to 15% (was 10%). New
        • Crazed Berserker offhand damage increase has been raised to 30% (was 25%). New
        • The Duration of Berserker Rage and Enrage have been raised by 33%, to 8 seconds (was 6). New

      Blizzard ForumSource: FEEDBACK: Mists of Pandaria Classic Class Changes, Author: Linxy, Posted: Thursday, June 12th 2025, 10:30 pm

      posted in US Posts
      Blue Tracker
      Blue Tracker
    • FEEDBACK: Celestial Dungeons

      Greetings!

      Today, we’ve begun testing Celestial Dungeons in the Mists of Pandaria Classic Beta.

      Celestial Dungeons are a new optional game mode.

      • Celestial Dungeons can only be entered by using the automated Group Finder tool, and they require a minimum item level of 435 to queue, the same as Heroic dungeons.
        • Developers’ notes: To get the intended difficulty experience, we’d appreciate your feedback running Celestial Dungeons with the Mists of Pandaria Classic Level 90 character templates.
      • Upon entering a Celestial Dungeon, players will be greeted by the August Celestials. Speaking with a Celestial allows the player to ask for their assistance, granting the player unique powers based on which Celestial they interacted with.
      • Each boss in Celestial Dungeons will drop 2x of a new currency, August Stone Fragment, per player. If players have defeated all of the other bosses in the dungeon, the final boss of each dungeon will drop an extra 3 August Stone Fragments.
      • Running your first Celestial Dungeon of the day will grant an additional 4 August Stone Fragments.
      • Every Celestial Dungeon after the first one of the day will grant an additional 2 August Stone Fragments.
      • There is also a rotating daily quest for Celestial Dungeons that can be picked up from Challenger Soong or Challenger Wuli in the Vale of Eternal Blossoms, for an additional 3 August Stone Fragments.
        • This daily quest will never be the same Celestial Dungeon 2 days in a row, and it will never be the same Dungeon as the Challenge Mode daily quest.
      • The cap of how many August Stone Fragments a character can hold will be low at first but will increase with the release of each raid tier.
      • The August Stone Fragment currency can be used to purchase items from the new NPC, Avatar of the August Celestials, in the Shrine of Two Moons and Shrine of Seven Stars.
      • The original ‘Raid Finder’ items have been relabeled as ‘Celestial’ items.
        • For the remainder of this article, all instances or mentions of an item being ‘Celestial’ will be referring to the old ‘Raid Finder’ version of an item but with this new updated label.
      • Celestial Dungeons also brings with them new Achievements to earn.
      • Celestial Dungeons add various mechanics from bosses from the current raid tier to the dungeon encounters.
        • Developer’s notes: Aside from adding interesting mechanics and challenge to each dungeon, our intention is also to give newer players the chance to experience some of the current raid tier’s boss mechanics prior to entering the raids.
      • Players can earn progress towards their Legendary questline with a chance of gaining Sigils of Power and Sigils of Wisdom drops from end bosses in Celestial Dungeons while on the associated quest.
      • Players can earn progress towards their Legendary questline by defeating the Sha of Doubt and obtaining the Chimera of Doubt while on the associated quest.
        • Players can take the route of Doubt by declining Wrathion’s request to harness Fear.

      To somewhat mimic how Raid Finder content was originally released, Celestial Dungeons will become available two weeks after the release of Mogu’shan Vaults. From there, two weeks after each raid is released, the Celestial Dungeon drops and the items on the Avatar of the August Celestials will update their tables to contain items from that raid. Upon first release, items able to be purchased include:

      • All ‘Celestial’ items from Mogu’shan Vaults
      • Satchel of Celestial Chance, containing a handful of Lesser Charms of Good Fortune and a chance at unreleased Mounts from the original Mists of Pandaria expansion
      • Commendations of Service for Justice Points
      • Valor Points

      Once the Heart of Fear releases, no new items will be added to the vendor or Celestial Dungeons until two weeks after that raid has been released. Upon two weeks elapsing, items able to be purchased include:

      • ‘Celestial’ Tier 14 Chest Tokens
      • ‘Celestial’ Tier 14 Leg Tokens
      • All ‘Celestial’ items from Heart of Fear
        • This includes ‘Celestial’ versions of the bind-on-equip wrist gear that can drop in the raid

      Once the Terrace of Endless Spring releases, no new items will be added to the vendor or dungeons until two weeks after that raid has been released. Upon two weeks elapsing, items able to be purchased include:

      • ‘Celestial’ Tier 14 Shoulder Tokens
      • ‘Celestial’ Tier 14 Helm Tokens
      • ‘Celestial’ Tier 14 Hand Tokens
      • All ‘Celestial’ items from Terrace of Endless Spring
      • When the Celestial Dungeons and vendor are updated for the Terrace of Endless Spring, players may purchase a bind-on-account Satchel of Stone Fragments.
        • This costs 10 August Stone Fragments, and when used, it is consumed and grants the holder 10 August Stone Fragments.
          • This will allow players to complete Celestial Dungeons on one character, while farming for another, or using that character to purchase transmog items for your account that your other cannot purchase from the vendor.
          • This will also allow players to transfer August Stone Fragments to their alts, who can then open them for the currency and spend them on Lesser Charms of Good Fortune, giving players a way to get their alts this currency.
            • As posted elsewhere, we have lowered the number of Lesser Charms of Good Fortune required for 3 Elder Charms of Good Fortune to 50 (was 90).

      Blizzard ForumSource: FEEDBACK: Celestial Dungeons, Author: Linxy, Posted: Thursday, June 12th 2025, 10:30 pm

      posted in US Posts
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      Blue Tracker
    • Cataclysm Classic PvP Arena Season 11 Ends - June 23

      Greetings Champions.

      Cataclysm Classic’s PvP Arena Season 11 is coming to a close on Monday, June 23.

      The current Arena season content will end at 10:00 p.m. the night before weekly maintenance in each region (June 23 at 10:00 p.m. PDT for North America realms / 24 June at 22:00 CEST for European realms).

      With the season’s end, it will no longer be possible to earn PvP seasonal rewards, titles, or Season 11 rankings.


      Blizzard ForumSource: Cataclysm Classic PvP Arena Season 11 Ends - June 23, Author: Linxy, Posted: Monday, June 9th 2025, 10:07 pm

      posted in US Posts
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      Blue Tracker
    • Dastardly Duos Rewards Moved to Wodin

      Greetings adventurers!

      To provide more awareness of the rewards that are available over the course of the Dastardly Duos event, they have been moved to Wodin the Troll Servant in a hotfix that is now live.

      Each reward listed with Wodin will show the quest that’s required to obtain it and which week it will become available. Alongside this change, the Dastardly Prize Purses will now contain 250 Resonance Crystals.


      Blizzard ForumSource: Dastardly Duos Rewards Moved to Wodin, Author: Linxy, Posted: Saturday, June 7th 2025, 12:37 am

      posted in US Posts
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      Blue Tracker
    • WoW Weekly: Horrific Visions Revisited, and More!

      WoW Weekly: Horrific Visions Revisited, and More!

      Catch up on the latest World of Warcraft news!

      View Full Article


      Blizzard ForumSource: WoW Weekly: Horrific Visions Revisited, and More!, Author: BlizzardEntertainment, Posted: Friday, May 23rd 2025, 5:00 pm

      posted in US Posts
      Blue Tracker
      Blue Tracker
    • Pre-order World of Warcraft: Blood Ties by Christie Golden

      Pre-order World of Warcraft: Blood Ties by Christie Golden

      World of Warcraft: Blood Ties is an original prequel novel to the highly anticipated World of Warcraft: Midnight game expansion, the second chapter in the Worldsoul Saga, and chronicles the journey of Arator the Redeemer, son of High Exarch Turalyon and the legendary Alleria Windrunner, as he embarks on a journey investigating rumors of a strange glow emanating from the ruins of a long abandoned Legion base, which leads him to uncover more about himself, his parents, and their heroic legacy.

      View Full Article


      Blizzard ForumSource: Pre-order World of Warcraft: Blood Ties by Christie Golden, Author: BlizzardEntertainment, Posted: Wednesday, May 21st 2025, 4:40 pm

      posted in US Posts
      Blue Tracker
      Blue Tracker
    • FEEDBACK: Battle for Azeroth Timewalking Dungeons

      Battle for Azeroth Timewalking Dungeons Testing

      Schedule

      Week 1

      • Starts: Wednesday, May 7 at 8:00 a.m. PDT (11:00 EDT, 17:00 CEST)
      • Ends: Tuesday, May 13 at 8:00 a.m. PDT (11:00 EDT, 17:00 CEST)

      Week 2

      • Starts: Tuesday, May 20 at 8:00 a.m. PDT (11:00 EDT, 17:00 CEST)
      • Ends: Tuesday, May 27 at 8:00 a.m. PDT (11:00 EDT, 17:00 CEST)

      Please use this thread for feedback and bug reports regarding Battle for Azeroth Timewalking, or related issues.

      Thank you to everyone who has come out to help test!


      Blizzard ForumSource: FEEDBACK: Battle for Azeroth Timewalking Dungeons, Author: Linxy, Posted: Thursday, May 8th 2025, 5:55 pm

      posted in US Posts
      Blue Tracker
      Blue Tracker
    • Obtaining Information About Battleground Opponents in Advance

      With hotfixes that are now live, we have reinforced the measures taken to prevent players from obtaining information about their potential PvP opponents in advance of a battleground. This is applicable to all rated battlegrounds, unrated battlegrounds, rated brawls, and unrated brawls.

      As a reminder, we regularly take action against accounts using third-party software that is found to be in violation of the Blizzard End User License Agreement.


      Blizzard ForumSource: Obtaining Information About Battleground Opponents in Advance, Author: Linxy, Posted: Thursday, May 8th 2025, 5:41 pm

      posted in US Posts
      Blue Tracker
      Blue Tracker
    • The War Within Hotfixes - May 22

      HOTFIXES


      May 22, 2025

      Classes

      • Death Knight
        • Unholy
          • Resolved an issue where certain bonuses could be retained by despawning and respawning the Death Knight’s pet.
      • Paladin
        • Retribution
          • An issue causing Avenging Wrath to not function properly when talented into Radiant Glory has been resolved.
      • Warlock
        • Hellcaller: Fixed an issue where Vile Taint would trigger Blackened Soul more times than intended.
        • Destruction
          • Fixed an issue where Crashing Chaos would persist after the start of a Mythic+ run.

      Horrific Visions

      • Fixed a bug where if you destroyed the Voidfire Deathcycle that Haymar the Devout is riding too fast it would fail to go out of control and let you bring it out with you.
      • Torie’s items no longer require the achievement We Have the Memories.

      May 16, 2025

      Classes

      • Paladin
        • Retribution
          • An issue with Radiant Glory and Avenging Wrath interaction has been resolved.
      • Hunter
        • Marksmanship
          • Fixed an issue where dying while channeling Rapid Fire could keep Hunters in combat upon resurrecting.

      Dungeons

      • Priory of the Sacred Flame
        • Addressed an issue where Captain Dailcry can sometimes be rooted after Savage Mauling.

      Player versus Player

      • Warrior
        • Wrecking Throw’s damage increase to shields is now 75% less effective in PvP combat (was 30% less effective).
        • Shattering Throw’s damage increase to shields is now 75% less effective in PvP combat (was 30%).

      Trading Post

      • Earning reputation with the Flame’s Radiance and The Cartels of Undermine factions now counts for the Trading Post activity “Earn Reputation Throughout Khaz Algar”, as intended.

      May 9, 2025

      Dungeons and Raids

      • Liberation of Undermine
        • Lentil Sprocket now sends players to a slightly different location for the X-Treme transit One Armed Bandit shortcut within the Gallagio.

      May 8, 2025

      Classes

      • Hunter
        • Survival
          • Fixed an issue where Aspect of the Eagle variants of Raptor Strike and Mongoose Bite were dealing less damage than intended.
          • Fixed an issue where casting Coordinated Assault at greater than 30 yards away could grant Howl of the Pack Leader twice.
          • Fixed an issue where Aspect of the Eagle was not correctly extending the range of Spirit Bond.

      Dungeons and Raids

      • Liberation of Undermine
        • Mug’zee
          • Fixed an issue where placing Hot Mess on the stairs of the encounter would cause it to sometimes not reach the arena floor.

      Player versus Player

      • Hunter
        • Master’s Call now applies its effect to you and your pet when targeting your own pet.
        • Master’s Call now correctly applies to you and your pet if you are targeting an enemy.
        • Master’s Call now correctly applies to you and your pet if you are targeting nothing.
        • Command Pet will now maintain its overridden spell when entering arenas and other instances.
        • Survival
          • Fixed an issue causing Raptor Strike and Mongoose Bite to not deal damage when cast onto targets in breakable crowd control.
          • Flanking Strike will now correctly fail to cast and not go on cooldown if your pet is rooted or crowd-controlled.

      User Interface and Accessibility

      • Players in Random Battleground matches can no longer see the names of opposing members until the match begins.
        • Developers’ notes: We have reinforced the measures taken to prevent players from obtaining information about their potential PvP opponents in advance of a battleground. This is applicable to all rated battlegrounds, unrated battlegrounds, rated brawls, and unrated brawls.

      May 6, 2025

      Classes

      • Demon Hunter
        • Aldrachi Reaver
          • Fixed an issue where stacks of Art of the Glaive were not correctly being tracked on the Cooldown Manager.
        • Havoc
          • Fixed an issue that prevented A Fire Inside from dynamically updating the damage bonus granted to Immolation Aura based on your current Mastery amount, like when activating a trinket that increases Mastery.
      • Druid
        • Guardian
          • Bristling Fur and several PvP talents added to the Cooldown Manager.
          • Tooth and Claw added to Tracked Buffs.
          • Maul now only displays on the Cooldown Manager when either Tooth and Claw or Ravage is known.
      • Evoker
        • Augmentation
          • Fixed an issue where Mass Eruption would not benefit from other effects that increased the damage of Eruption.
          • Fixed an issue where Mass Eruption and Bombardments could trigger from Eruptions cast from Overlord while not talented into Breath of Eons.
      • Monk
        • Zen Flight no longer restricts casting.
        • Fixed an issue that caused physical damage modifiers to reduce the healing magical damage transfers through Ancient Teachings.
        • Fixed an issue that caused Aspect of Harmony to not apply to targets with a healing absorb present.
        • Fixed an issue that caused Unity Within to not automatically if no enemy targets are present when the channel ends for Windwalker Monks.
      • Paladin
        • Protection
          • Added support for Sentinel and several PvP talents to the Cooldown Manager.

      Dungeons and Raids

      • Liberation of Undermine
        • Stix Bunkjunker
          • Stix Bunkjunker health reduced by 5% on Mythic difficulty.
          • Scrapmaster health reduced by 10% on Mythic difficulty.
        • Sprocketmonger Lockenstock
          • Polarized Catastro-Blast damage reduced by 60%.
        • One-Armed Bandit
          • Reel Assistant health reduced by 10% on all difficulties.
          • Reward: Coin and Bomb health bonus reduced by 25% on all difficulties.
          • Scattered Payout damage reduced by 10% on all difficulties.
          • Traveling Flames damage reduced by 19% on Mythic and 7% on Heroic difficulty.
          • Crushed! damage reduced by 47% on Mythic and 20% on Heroic difficulty.
      • Darkflame Cleft
        • Fixed an issue where Ol’ Waxbeard can unexpectedly reset during the encounter

      Items

      • When casting Reins of Anu’relos you will now be awarded the bonus items if you need them. If you have the item in your inventory or already have the tracking quest completed, you will not be given that matching item. Each item is checked separately.
      • The Feather of the Blazing Somnowl can now be destroyed if you have a duplicate.

      Player versus Player

      • Hunter
        • Marksmanship
          • Spotter’s Marks applied via Ohn’ahran Winds will now correctly obey PvP mults.
      • Monk
        • Mistweaver
          • Fixed an issue that caused Feather Feet to not function with Song of Chi-Ji.

      May 5, 2025

      Nightfall Event

      • Dissenter Troosilver and Whisperer Bravefort have now joined the Sureki assault in eastern Hallowfall.

      Player versus Player

      • Shaman
        • Elemental
          • Fixed an issue that caused Storm Conduit to not grant its interrupt protection or cooldown reduction on Tempest casts.

      Blizzard ForumSource: The War Within Hotfixes - May 22, Author: Linxy, Posted: Tuesday, May 6th 2025, 1:00 am

      posted in US Posts
      Blue Tracker
      Blue Tracker
    • Legacy of Arathor 11.1.7 PTR Development Notes

      This Public Test Realm (PTR) is a testing environment for upcoming World of Warcraft content.

      The War Within: 11.1.7 Legacy of Arathor Development Notes


      ARATHI HIGHLANDS CAMPAIGN

      While attentions have been focused on Khaz Algar, a new storm is brewing in the Arathi Highlands. Tensions are rising between the Horde and Alliance; join Faerin and Danath as they attempt to quell the rising tides of hostility between the two factions in a new multi-quest campaign. You’ll get to experience this new two-chapter storyline with branching viewpoints for each faction as you play through.

      Players will receive a few new rewards for their efforts:

      • Alliance: Stromgarde Tabard
      • Horde: Mag’har Tabard
      • Shoulder Transmog inspired by Faerin’s own pauldrons.

      GO LOREWALKING WITH LOREWALKER CHO

      Players level ten and above can speak with Lorewalker Cho in either Stormwind,Orgrimmar, or Dornogal for a renewed questing experience. You’ll step back into some iconic lore moments in Azeroth with both previous quests and a few new ones.

      There are three available repeatable quest chains:

      • Meet the Ethereals: Travel to Netherstorm to fight Dimensius, meet up with Alleria and Locus Walker in Legion, and head into the Shadowlands to meet the Brokers and gain access to Tazavesh. You’ll also meet up with Ve’nari.
      • Experience Xal’atath’s Storyline: Learn more about the Blade of the Black Empire in Legion, see how Xal’atath gained her body in Battle for Azeroth, and go back in time to the Black Empire to experience Xal’atath’s encounter with the Old Gods.
      • Face the Past with Arthas: Return to Stratholme for a condensed version of the culling, feel the stinging cold of betrayal in Wrath of the Lich King, and confront old memories as you step into the role of the Lich King as he faces down the heroes of Azeroth.

      While Lorewalking, you won’t be able to undertake any other quests, but you’ll be able to exit any time you like and return to Lorewalker Cho.

      OVERCHARGED DELVES

      Things are about to become even more dangerous in Delves for you and Brann. We’re introducing a new Delve-specific affix to six Delves to push you to new feats of heroism (or to earn more shiny loot.)

      • Kreigval’s Rest
      • Skittering Breach
      • The Spiral Weave
      • Nightfall Sanctum
      • Fungal Folly
      • Sidestreet Sluice

      You’ll engage with rare new enemies, more traps, and unlock traits in a new trait tree specific to Overcharged Delves. Selecting the right traits can turn the tides of traps by making them more beneficial rather than a detriment to your progress.

      Additional New Rewards

      • Titan Disc Belt: Unlock the Titan Disc Belt at the start of the event and upgrade it through a weekly quest.
      • New Mount: Overcharged Mech Suit
      • New Gear
      • More Delves Currency

      NEW UI OPTIONS: COMBAT ASSISTANT AND SINGLE-BUTTON ASSISTANT

      Combat Assistant is a new feature coming to the game that highlights the recommended next ability based on resources and the situation your character is in. This feature is designed to help new players, players who are trying out a new specialization, or those looking for additional guidance on the abilities they should use without the need to turn to third party apps or outside guides. This new feature is configured as an additional option that is part of the base UI to assist you with a damage rotation no matter which specialization you’re using.

      In addition, a Single-Button Assistant can be used to cast the next recommended ability in the sequence. This assistant is designed to have a small additional global cooldown added between abilities so that it is still useful for learning new skills, aiding those who are looking for additional help, or for those who want to experience the story or game on a more casual basis. It will also detect when an Area of Effect (AoE) spell or multi-target ability should be used.

      Both of these new options should aid in lowering the barrier of entry for new players or players looking to explore new characters in a way that’s meaningful to them. As with the new Cooldown Manager added in the 11.1.5 content, it will continue to evolve over time.

      DUNGEONS AND RAIDS

      • TIMEWALKING DUNGEONS
        • Battle for Azeroth Timewalking is now available for testing. See the raid testing schedule for more information.
        • Developers’ notes: These changes aim to make it possible to experience Timewalking dungeons more authentically, giving players the opportunity to use more abilities and practice their class’s damage rotations, healing spells, or defensives. When players wish to use Timewalking dungeons to level up, we want you to learn your class in realistic combat encounters, especially boss encounters. This also acknowledges and rewards players who take the time to acquire powerful gear, since better gear increases your damage, healing, and survivability. We will actively monitor testing and feedback and we will make further adjustments as needed.
        • Enemy health increased in all Timewalking dungeons.
        • Boss health significantly increased in all Timewalking dungeons.
        • Adjusted difficulty scaling via the following changes:
          • Lower-geared players are now slightly more damage-resistant.
          • Incoming damage should be more noticeable against geared players.
          • Fixed an issue where item level scaling did not account for enchantments, gems, and other power sources.
        • Timewalking dungeons will now drop Adventurer gear (was Explorer).
        • Completing a Timewalking dungeon now rewards 25 Timewarped Badges (was 10).

      USER INTERFACE AND ACCESSIBILITY

      • COOLDOWN MANAGER
        • The Essential Cooldowns and Utility Cooldowns portions of the Cooldown Manager now display information for Totems (such as Earthbind Totem, Healing Stream Totem) and players summons that are also tracked on the Totem frame (such as Earth Elemental and Call Dreadstalkers).

      KNOWN ISSUE

      • Mac users may experience graphical distortion.

      Blizzard ForumSource: Legacy of Arathor 11.1.7 PTR Development Notes, Author: Linxy, Posted: Thursday, May 1st 2025, 5:58 pm

      posted in US Posts
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