Dungeon and Raid Tuning -- February 9
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With hotfixes that will go live during scheduled weekly maintenance this week (tomorrow, February 9 in this region), we will make the following tuning adjustments to many dungeon and raid encounters.
Dungeons and Raids
De Other Side
- Mythic Keystone timer increased to 43 minutes (was 41 minutes).
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Hakkar
- Son of Hakkar melee damage reduced by 50%.
- Blood Nova damage reduced by 20%.
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Dealer Xy’exa
- Arcane Lightning damage reduced by 25%.
Necrotic Wake
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Nalthor the Rimebinder
- Champion’s Boon duration increased to 30 seconds (was 15 seconds).
Spires of Ascension
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Ventunax
- Dark Stride duration decreased to 15 seconds (was 20 seconds).
Theater of Pain
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Xav the Unfallen
- Health reduced by 10%.
Castle Natrhia
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Artificer Xy’mox
- Glyph of Destruction damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
- Withering Touch damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
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Sun King’s Salvation
- Soul Infusers, Vile Occultists, Bleakwing Assassins, Pestering Fiends, and Rockbound Vanquishers’ health reduced by 10% on Raid Finder, Normal, and Heroic difficulties.
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Lady Inerva Darkvein
- Lady Inerva Darkvein now throws fewer bottles for smaller raid sizes, scaling from 1 to 3 (was 2 to 3) on Normal difficulty, and scaling from 2 to 4 (was 3 to 4) on Heroic difficulty.
- Anima Web now does up to 20% less damage for raids with fewer than 30 players on Normal and Heroic difficulties.
- Shared Suffering now does up to 20% less damage for raids with 10 players on Normal and Heroic difficulties.
- Base health for Conjured Manifestations and Harnessed Specters is now lower for raids with fewer than 30 players on Normal and Heroic Raid difficulties.
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Sludgefist
- Fixed an issue that caused Chain Slam damage to not scale correctly with group size on Heroic difficulty.
- Chain Slam damage reduced by up to 35%, depending on group size, on Heroic difficulty.
- Colossal Roar damage reduced by up to 20%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
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Stone Legion Generals
- Overall damage scaling updated, with damage having been decreased by 25% for 10-player raids and increased by 10% for 30-player raids on Raid Finder and Normal difficulties.
- Overall damage scaling updated, with damage having been decreased by 33% for 10-player raids and increased by 17% for 30-player raids on Heroic difficulties.
- Stone Legion Goliath health decreased 11.1% on Mythic difficulty.
- Stone Legion Skirmisher health decreased 10% on Mythic difficulty.
- Heart Rend now targets 1 to 3 players, scaling from 10 to 30-player raid sizes, on Heroic difficulty.
- Seismic Upheaval now targets 4 to 10 players, scaling from 10 to 30-player raid sizes, on Normal and Heroic difficulties.
- Seismic Upheaval now targets 3 to 5 players, scaling from 10 to 30-player raid sizes, on Raid Finder difficulty.
- Wicked Laceration damage now scales with the number of players on Normal and Heroic difficulties
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Sire Denathrius
- Crimson Cabalist health reduced by up to 10%, depending on group size, on Raid Finder, Normal, and Heroic difficulties.
Additionally, with a hotfix that is now live, Nadjia’s Familiar Predicaments will no longer unintentionally reduce the duration of Dancing Fever.
Source: Dungeon and Raid Tuning -- February 9, Author: Kaivax, Posted: Monday, February 8th 2021, 11:04 pm