Feedback: Paladins in 10.0.7
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We’re hard at work on updates to the Retribution tree, and we’ll soon share a set of in-depth development notes to give an overview of what’s changed there.
We’re also making some changes to the Paladin class tree, some of which you’ll see in today’s PTR update.
In Dragonflight, Retribution Aura has functioned only as a personal throughput benefit to Paladins, locking them out of using other Auras during gameplay. We’re looking to change that, so Retribution Aura now grants 5% increased damage and healing for 10 seconds to all party or raid members whenever a party or raid member within 40 yards takes more than 50% of their health in damage. This can only occur once every 30 seconds.
In addition to the changes to Retribution Aura, Retribution Paladins will receive a baseline passive: Instrument of Retribution – When any party or raid member within 40 yards dies, you gain Avenging wrath for 12 seconds.
Seraphim has been removed from the Paladin talent tree. In our previous notes, we mentioned stacking auras and having an excessive amount of buttons to press. Seraphim is a fairly large factor in both, and we feel it is better to take the throughput provided by this cooldown and build it into your core abilities.
As a result of the above, we’ve decided to move Divine Toll to the Paladin class tree to ensure there’s still a powerful and exciting node at the end point of the class tree as a goal.
We look forward to sharing more with you in the coming weeks and hearing to your feedback!
Source: Feedback: Paladins in 10.0.7, Author: Kaivax, Posted: Tuesday, February 7th 2023, 10:35 pm