Class Tuning Coming 29 June
-
With our next scheduled weekly maintenance (29 June in this region), we intend to make some tuning adjustments to several classes.
Classes
-
Druid
-
Guardian
- Mangle and auto attack damage increased by 10%.
- Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
- Mangle and auto attack damage increased by 10%.
-
Guardian
-
Demon Hunter
-
Vengeance
- All damage and healing abilities increased by 3%.
- Fracture and Shear damage increased by 20%.
- Auto attack damage increased by 10%.
- Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
-
Vengeance
-
Warlock
-
Affliction
- All ability damage increased by 5%.
- Developers’ note: We’re seeing Affliction falling behind a bit in various content and feel a straight increase to their damage is warranted.
- All ability damage increased by 5%.
-
Destruction
- (4) Set Bonus: Blasphemy no longer grants Rain of Chaos.
- Chaos Bolt damage increased by 5%.
- Incinerate damage increased by 20%.
- Immolate damage increased by 20%.
- Conflagrate damage increased by 10%.
- Developers’ note: In order to address Destruction’s excess soul shard generation issues, we’re removing the ability for the Blasphemy to grant Rain of Chaos. This will prevent their shard generation from getting out of control and rein in their AOE output. However, this will have some effect on Destruction’s single-target damage and to help counter the impact we’re increasing the damage of several single-target spells in the Destruction toolkit. This is a big shift so we’ll be monitoring feedback closely and will adjust in the future if needed.
-
Affliction
Player versus Player
- Developers’ note: We have been monitoring PvP balance over Season 3 and are making the following adjustments. We look forward to continue to watch how the rest of the PvP season progresses.
-
Hunter
- Craven Strategem (Runecarving Power) now reduces the cooldown of Feign Death by 5 seconds in PvP combat (was 15 seconds).
- Developers’ note: The short cooldown of Feign Death from Craven Strategem can be frustrating to play against, especially for classes whose primary damage comes from damage over time effects. We are changing the cooldown reduction from Craven Strategem to address this.
- Craven Strategem (Runecarving Power) now reduces the cooldown of Feign Death by 5 seconds in PvP combat (was 15 seconds).
-
Mage
- Flow of Time (Conduit) effectiveness reduced by 50% in PvP combat.
- Netherwind Armor (PvP Talent) now reduces the chance of suffering a critical strike by 10% (was 15%).
- Developers’ note: Mage survivability has continued to be higher than we would like, so we are targeting some of their defensive tools to address that while keeping the overall feel of Mage gameplay intact.
-
Monk
-
Mistweaver
- Renewing Mist now heals for an additional 25% in PvP combat (was 10%).
- Enveloping Mist now heals for an additional 10% in PvP combat.
- Chrysalis (PvP Talent) now reduces the cooldown of Life Cocoon by 45 seconds (was 30 seconds).
- Developers’ note: Mistweavers are continuing to have a difficult time responding to burst damage reliably, as they regularly have to open their primary school in order to catch up. Increasing healing over time effects and having Cocoon available more frequently is intended to provide them with better tools to respond to burst damage more reliably.
-
Mistweaver
-
Paladin
-
Retribution
- Templar’s Vindication (Conduit) now causes Templar’s Verdict to deal an additional 15% damage (was 30%) in PvP combat.
- Shield of Vengeance damage reduced by 40% in PvP combat. Absorption amount unchanged.
- Developers’ note: Retribution Paladin burst damage has scaled higher than we’d like, outpacing survivability and counterplay. We are looking to address some of those bigger swing moments without affecting their overall toolkit.
-
Retribution
-
Priest
-
Holy
- Mana regeneration reduced by 65% in PvP combat (was 60%).
- Holy Word: Chastise now incapacitates enemy players for 3 seconds (was 4 seconds).
- Censure (Talent) now causes Holy Word: Chastise to stun enemy players for 3 seconds (was 4 seconds).
- Ray of Hope (PvP Talent) cooldown is now 90 seconds (was 60 seconds).
- Developers’ note: Holy Priests have been outperforming other healers, and we are looking to reduce the power of commonly picked talents and mana efficiency to better fit within other spec representation and performance.
-
Shadow
- Shadow Word: Pain damage increased by 15% in PvP combat.
- Vampiric Touch damage increased by 10% in PvP combat.
- Developers’ note: Shadow Priest has not received as much benefit from its set bonus as other specializations in PvP, so we are increasing parts of their consistent damage to help their overall performance.
-
Holy
-
Rogue
-
Outlaw
- Float like a Butterfly (PvP Talent) now reduces the cooldown of Evasion and Feint by 0.5 seconds per combo point spent (was 1 second).
- Developers’ note: The uptime of defensive abilities for Outlaw has been a point of frustration due to less opportunity for enemies to capitalize on gaps of defensive cooldowns. This is intended to address that, while keeping the feel of Outlaw intact.
- Float like a Butterfly (PvP Talent) now reduces the cooldown of Evasion and Feint by 0.5 seconds per combo point spent (was 1 second).
-
Outlaw
-
Warlock
- Dark Pact (Talent) now provides an absorb shield based on 300% of health sacrificed in PvP combat (was 250%).
- Essence Drain (PvP Talent) now causes the target to deal 9% less damage to the Warlock per stack.
- Essence Drain (PvP Talent) now stacks up to 4 times (was 5).
- Gateway Mastery (PvP Talent) now reduces the time between how often players can take your Demonic Gateway by 30 seconds (was 15 seconds).
-
Affliction
- Soul Leech grants an absorb shield based on 12% of damage dealt in PvP combat (was 8%).
- Developers’ note: In 9.2.5 we removed the PvP talent Demon Armor and changed Gladiator’s Echoing Resolve to no longer interact with interrupt effects, which impacted Affliction Warlocks with their spell casts being a single school. With the combination of these changes, Affliction Warlocks’ defensives have been lower than we’d like even after our stamina increase to their base kit, so we are targeting to equip them with better survival tools in PvP.
- Soul Leech grants an absorb shield based on 12% of damage dealt in PvP combat (was 8%).
-
Warrior
- The amount of Mastery granted by Conqueror’s Banner (Necrolord Ability) reduced by 33% in PvP combat.
-
Fury
- Crushing Blow (Raging Blow from Reckless Abandon (Talent)) now deals 20% reduced damage in PvP combat.
- Developers’ note: Overall Fury damage has scaled higher than we’d like in Season 3 especially with their set bonus. We are intending to bring down some of the moments of volatility while still maintaining the high consistent damage that fulfills the fantasy of a Fury Warrior.
- Crushing Blow (Raging Blow from Reckless Abandon (Talent)) now deals 20% reduced damage in PvP combat.
Source: Class Tuning Coming 29 June, Author: Kaivax, Posted: Saturday, June 25th 2022, 12:50 am
-
Druid